PizzaRun Board Game

entertainment when ZA is taking long

PizzaRun is a simple board game but with several components designed to entertain those hungry guests while they wait for the delivery of your dinner.

Defining the components

As a good pizza fan, I had to give the game the concept of a player crossing different neighborhoods to get to the pizzeria and securing the last order of the night.

  • Neighborhoods: The neighborhoods were named after famous cheeses.
  • Players: Each player represents a neighbor on the way to the store.
  • Direction: Composed of 20 boxes representing the minutes left for the store before closing its kitchen.
  • Points: The points took the shape of pizza dough balls.

Sketches and color palette

I included graphics of the components, the board, and the game logo among the sketches. The first iterations of the logo included a pizza with legs and arms, running as if it were escaping from the customers, but in the end, it made more sense for the customer to be the one who runs. Then I proceeded to define the colors and typography the game’s theme would take. I decided to use the cream and red colors to represent the dough and sauce, both essential components at the base of a pizza. Then I added yellow as an accent color to outline the path and a light blue to break the monotony.

Cards and Mozzarella Board

The game has a surprise cards deck that players draw from time to time. Each card has an action that can allow the player that draws it to advance faster in the game. For all the cards, I designed custom icons related to each action.

The mozzarella board is an alternative way to win. Every time a neighbor throws a 4 with the dice, they collect mozzarella balls, and if they manage to collect 20, they automatically win the game.

Rulebook and Packaging

I structured and designed the rule book with many illustrations about the younger players. Finally, I designed the box where all the game pieces would go in the shape of a pizza box, not only to keep the concept from the outside but also to break the being rectangular standard for most board games.